VR / Virtual Tour

360° VR Virtual Tour

A VR virtual-tour application where 360° images are retrieved from a backend and displayed inside a PICO headset.

360° VR Virtual Tour

Overview

A VR virtual-tour application where 360° images are retrieved from a backend and displayed inside a PICO headset.

Users navigate between locations through interactive hotspots that load other 360° images, creating a virtual walking experience.

My Role

I implemented the Unity-side integration with the backend and the VR presentation layer.

Key Contributions

Implemented backend communication.

Parsed JSON responses.

Retrieved 360° images from the backend.

Rendered 360° images onto a sphere.

Implemented hotspot navigation between locations.

Parsed localization information from the backend.

Sent analytics data back to the backend.

Technologies

Challenges & Solutions

Challenge

The application needed to dynamically receive image and localization data from the backend.

Solution

Implemented the communication layer, JSON parsing and runtime presentation of the received 360° images.

Technical Highlights

Technical Highlight

Backend-Driven Virtual Tour

The experience was not based on a fixed set of scenes. 360° content and localization data were received from the backend and interpreted by the Unity application.

Results / Impact

  • Implemented the PICO virtual-tour experience.
  • Connected Unity to the backend.
  • Delivered the required 360° navigation and analytics functionality in approximately one week.

Gallery

360° VR Virtual Tour — 1